HoloCap offers a range of software tools for capture and playback of volumetric video, more commonly known as “Holograms”, using a low cost depth camera. HoloCap Studio is our software to pre-record volumetric video and HoloCap Live is our software for real-time volumetric video. We call these files “HoloCaps” and a HoloCap file may contain several dynamic 3D meshes, textures and audio-data. HoloCap recordings can be imported and played in Unity by using the HoloCap Player (Windows 64 bit). The holograms are instantly viewable in VR and no post-production is necessary.
HoloCap HALO (Beat) is our tool for light weight volumetric video and streaming. The volumetric video is created in real-time as depth-encoded RGBD video and stored in ordinary video-formats like mp4. HoloCap HALO is intended to be used together with your favorite video capture/streaming software, like Open BroadCaster Software (OBS). The HALO player for Unity supports PC, Android, iOS, Hololens and other, perfect for devices like Oculus Quest and mobileAR.
THE HOLOCAP REAL-TIME PIPELINE
HoloCap is made for simplicity and is easy to use; Point the camera towards the people you want to capture and you ́re ready to go. No special type of background (i.e green-screen), lightning, calibration, specialized video software or other setup is required. Follow the quick set up video guide (tutorial) and you will be able to capture volumetric video in a normal room (office space, meeting room etc) anywhere. The HoloCap volumetric video can be played back in Unity either in real-time (HoloCap Live), as recorded content (HoloCap Studio/Halo) or streamed (HoloCap Halo). Watch this video to see the HoloCap Studio real-time pipeline from volumetric video capture to playback in Unity.